Update 03/20/2022
General Update 03/20/2022
We're excited to bring our first update to Void Incursion! This update includes some quality of life features focused around controlling units and the user interface.
Unit Selection
We overhauled the logic for how units are selected when using the drag-to-select feature. Previously it worked as follows:
- If you do not hold any modifiers down, then it would select all the friendly units in the region, if there were any, otherwise all the enemy units.
- If you held shift down it would add all the friendly units in the region to your selection, otherwise all the enemy units.
- If you held ctrl down it would deselect all the units in the region which are in your selection.
Now the system takes into account your current selection when using the shift modifier as well as a longer chain of logic in general. So, it will prefer to select
- friendly military units;
- friendly entities;
- friendly buildings;
- friendly;
- enemy entities;
- enemies;
- entities;
- anything
If you have things already selected, it will match on everything you have selected plus everything you are trying to select. That is, if you already have a friendly military unit and a friendly worker unit selected and you drag to select another worker and military unit, it will select both. On the other hand, if you have nothing selected and drag to select a worker and military unit, it only selects the military unit.
Selection Ring
Selected units now have their a selection ring drawn so it's easier to know which units you are controlling. If this appears to work well it will be replaced with a higher quality asset later
Tips
Added the following loading screen tips:
- Tip: Hold middle mouse to pan
- Tip: 'SBT' (seconds build time) - how long it takes
Not Enough Resources
Added a red overlay when you don't have enough resources to use resource-consuming abilities (buildings, entities) on the following entities and buildings:
- Grave Keeper (dark worker)
- Airy Beast (air worker)
- Animated Sculpture (earth worker)
- Demonic Alter (dark unit summoner)
- Dark Forge (dark econ upgrades)
- Unholy Lair (dark military upgrades)
- Conjuring circle (earth summoner)
- Windstorm crafter (air summoner)
Upgrade Building General Improvements
Unholy lair now actually charges the listed cost when upgrading (previously did not allow you to upgrade without enough resources but did not actually take them away)
Unholy lair no longer shows upgrades that another unholy lair is already working on or completed.
Bug Fixes
Resolved crash when trying to use Gargoyle's Limited Flight ability, though the ability itself still does not work
Get Void Incursion
Void Incursion
Intense single-player real-time top-down wave defense.
Status | In development |
Author | Tjstretch |
Genre | Strategy |
Tags | 2D, Singleplayer, Top-Down |
Languages | English |
More posts
- General Update 07/31/2022Jul 31, 2022
- General Update 06/26/2022Jun 26, 2022
- Minor Update 06/05/2022Jun 05, 2022
- General Update 05/01/2022May 01, 2022
- General Update 04/17/2022Apr 17, 2022
- General Update 04/03/2022Apr 03, 2022
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