General Update 07/31/2022
Void Incursion » Devlog
General Update 07/31/2022
Simplified resource acquisition dramatically to improve the gameplay experience and reduce frustration surrounding worker pathing. This incidentally leads to a significant performance improvement.
Gameplay Updates
- Removed Zen Garden
- Removed Windmill
- Removed Feeding Pit
- Increased time required to turn in resources from 1 second to 6 seconds
- Workers can now turn in resources from anywhere, rather than having to go to a particular building
- Switched maps
- Workers are now more expensive to upgrade (5/10/15/20 -> 5/20/40/80)
- Area reinforcement will only apply to wave attack targets (excludes trees, rocks, corpses, etc)
- Grave Keeper Surveying upgrade now applies for 8 seconds (instead of 5)
Bug Fixes
- Fixed a rare crash when triggering area reinforcement
- Fixed upgrading units sometimes bleeding over into other units
Files
void-incursion-windows.zip 224 MB
Version 8 Jul 31, 2022
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Void Incursion
Intense single-player real-time top-down wave defense.
Status | In development |
Author | Tjstretch |
Genre | Strategy |
Tags | 2D, Singleplayer, Top-Down |
Languages | English |
More posts
- General Update 06/26/2022Jun 26, 2022
- Minor Update 06/05/2022Jun 05, 2022
- General Update 05/01/2022May 01, 2022
- General Update 04/17/2022Apr 17, 2022
- General Update 04/03/2022Apr 03, 2022
- Update 03/20/2022Mar 20, 2022
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